Codename | N301[1] |
---|---|
Developer | Apple |
Manufacturer | Luxshare |
Type | Standalone mixed reality headset |
Release date |
|
Introductory price | US$3,499 |
Operating system | visionOS (iPadOS-based[2]) |
System on a chip | Apple M2 (8-core, 16-core Neural Engine), Apple R1 (12 ms photon latency, 256 GB/s memory bandwidth) |
CPU | 8-core CPU (4x 3.49 GHz Avalanche + 4x 2.42GHz Blizzard) |
Memory | 16 GB LPDDR5[3] |
Storage | 256 GB, 512 GB, 1 TB |
Display | Internal: ~3660x3200 per eye[4] (equivalent to WUHD for each) dual micro OLED (RGBB π subpixel geometry) up to 100 Hz refresh rate[5]
External: |
Graphics | |
Sound | Surround sound speakers, 6 beamforming microphones[8] |
Input | 6DoF inside-out tracking, photogrammetry, hand gesture recognition through 12 built-in cameras and LiDAR, eye tracking and voice input |
Camera | Stereoscopic 3D main camera system, 18 mm, ƒ/2.00 aperture, 6.5 stereo megapixels |
Connectivity | Wi‑Fi 6 (802.11ax), Bluetooth 5.3 |
Power | External 35.9Wh battery with 2–2.5 hours of use[5] |
Current firmware | visionOS 2[9] |
Mass | 600–650 g (excluding battery) |
Website | apple |
The Apple Vision Pro is a mixed-reality headset developed by Apple. It was announced on June 5, 2023, at Apple's Worldwide Developers Conference. Pre-orders began on January 19, 2024 and became available for purchase on February 2, 2024, in the United States.[10] It also became available for purchase in China, Hong Kong, Japan and Singapore on June 28, 2024, in Australia, Canada, France, Germany and the UK on July 12, 2024, and in South Korea and the UAE on November 15, 2024.[11][12] Apple Vision Pro is Apple's first new major product category since the release of the Apple Watch in 2015.[13]
Apple markets Apple Vision Pro as a "spatial computer" where digital media is integrated with the real world. Physical inputs—such as motion gestures, eye tracking, and speech recognition—can be used to interact with the system.[10] Apple has avoided marketing the device as a virtual reality headset when discussing the product in presentations and marketing.[14]
The device runs visionOS,[15] a mixed-reality operating system derived from iPadOS frameworks using a 3D user interface; it supports multitasking via windows that appear to float within the user's surroundings,[16] as seen by cameras built into the headset. A dial on the top of the headset can be used to mask the camera feed with a virtual environment to increase immersion. The OS supports avatars (officially called "Personas"), which are generated by scanning the user's face; a screen on the front of the headset displays a rendering of the avatar's eyes ("EyeSight"), which are used to indicate the user's level of immersion to bystanders, and assist in communication.[17]
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