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Bionic Commando

Bionic Commando
In-game logo (NES)
Genre(s)Platform
Developer(s)Capcom
Nintendo Software Technology
Publisher(s)Capcom
Nintendo
Creator(s)Tokuro Fujiwara
Composer(s)Harumi Fujita (Arcade)
Junko Tamiya (NES)[1]
Tim Follin (C64, Amiga, Spectrum, ST)
Platform(s)Arcade, NES, Game Boy, Game Boy Color, Amiga, Atari ST, Commodore 64, Amstrad CPC, MS-DOS, ZX Spectrum, PlayStation Network, Xbox Live Arcade, Nvidia Shield, Windows

Bionic Commando is a series of platform video games developed and owned by Capcom. Unique from other platformers, the player character is unable to jump, instead using a bionic arm to cross gaps and climb ledges. The player character, Nathan "Rad" Spencer, uses this as a grappling gun/hook to swing, climb and descend through levels. Seven games have been released, from the original 1987 Bionic Commando to 2011's Bionic Commando Rearmed 2. The series is based in an alternate timeline in which Nazism is not completely eradicated following World War II.

  1. ^ "Junko Tamiya Interview: Creating Capcom's Incredible NES Scores". Video Game Music Online. May 19, 2014. Retrieved February 13, 2016.

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