Charlie's Angels | |
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Developer(s) | Neko Entertainment |
Publisher(s) | Ubi Soft |
Director(s) | Laurent Lichnewsky |
Designer(s) | José Afonso |
Programmer(s) |
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Artist(s) | Sotheara Khem |
Composer(s) | Eric Chevalier |
Platform(s) | PlayStation 2, GameCube |
Release | PlayStation 2[1]
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Genre(s) | Beat 'em up |
Mode(s) | Single-player |
Charlie's Angels is a 2003 beat 'em up video game developed by Neko Entertainment and published by Ubi Soft for the PlayStation 2 and GameCube.
Charlie's Angels is based on the 2000 film of the same name, itself based on the original 1970s television series created by Ivan Goff and Ben Roberts. The game follows the continuing adventures of three private investigators, Natalie Cook, Dylan Sanders, and Alex Munday, as they attempt to solve the mystery of a series of missing national monuments. The heroines do not use firearms but can utilize blunt weapons and certain environmental objects.