Our website is made possible by displaying online advertisements to our visitors.
Please consider supporting us by disabling your ad blocker.

Responsive image


Chrono Resurrection

Chrono Resurrection
A logo that reads "Chrono Resurrection", with the C resembling a clock.
The logo of the project's second version, based on Chrono Trigger's own logo
Developer(s)Resurrection Games
Designer(s)Nathan Lazur
Artist(s)Luis Martins
Composer(s)Mathew Valente
SeriesChrono (unofficial)
Platform(s)Nintendo 64 (as CT64)
Windows, GameCube, Xbox
ReleaseNone (set to December 25, 2004 before public closure)
Genre(s)Role-playing
Mode(s)Single-player

Chrono Resurrection, also known as Chrono Trigger: Resurrection, is an unreleased fangame developed by North American team Resurrection Games under Nathan Lazur's direction. It is based on the critically acclaimed role-playing game Chrono Trigger for the Super Nintendo Entertainment System by the Japanese company Square. The project was initially called CT64 and was meant to be a complete remake of the original game for the Nintendo 64, with both 2D and 3D playing modes.

After a first interruption in development, the project was redefined as a short interactive demo for Windows-based personal computers. New team members, including professional artists and designers, were recruited for the demo, which would feature ten scenes from Chrono Trigger and most of its playable characters. In 2004, the project was publicly closed after Square-Enix issued a cease-and-desist letter to Resurrection Games for trademark and copyright infringement. Despite its closure, the project has received critical and popular praise.


Previous Page Next Page






Chrono Resurrection Catalan Chrono Resurrection Spanish Chrono Resurrection French Chrono Resurrection Portuguese Chrono Resurrection Russian

Responsive image

Responsive image