Dragon Quest VIII: Journey of the Cursed King | |
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Developer(s) | Level-5[a] |
Publisher(s) | Square Enix[b] |
Director(s) | Akihiro Hino |
Producer(s) |
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Designer(s) | Yuji Horii |
Programmer(s) | Yasuhiro Akasaka |
Artist(s) |
|
Writer(s) |
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Composer(s) | Koichi Sugiyama |
Series | Dragon Quest |
Engine | Unity (Android/iOS) |
Platform(s) | PlayStation 2, Android, iOS, Nintendo 3DS |
Release | |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Dragon Quest VIII: Journey of the Cursed King[c] is a role-playing video game developed by Level-5 and published by Square Enix for the PlayStation 2. It was released in Japan in 2004, in North America in 2005, and in PAL regions in 2006.[9] It is the eighth installment of the Dragon Quest series and it is the first English version of a Dragon Quest game to drop the Dragon Warrior title.[10] A version of the game for Android and iOS was released in Japan in 2013[4] and worldwide in 2014,[2][3] with a version for Nintendo 3DS releasing later in 2015 in Japan and 2017 globally.
Dragon Quest VIII uses cel shading for the characters and scenery and is the first game in the series to have fully 3D environments and character models.[11] The game retains most of the series' role-playing game elements, such as turn-based combat and the experience level system. Dragon Quest VIII follows the silent protagonist and his party of allies as they journey towards the goal of defeating the wicked Dhoulmagus, who cursed the kingdom of Trodain and its people. Dragon Quest VIII was a critical and commercial success, later being released under the Sony Greatest Hits brand.
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