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Gamebook

A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not follow paragraphs in a linear or ordered fashion. Gamebooks are sometimes called choose your own adventure books or CYOA after the influential Choose Your Own Adventure series originally published by US company Bantam Books. Gamebooks influenced hypertext fiction.[1]

Production of new gamebooks in the West decreased dramatically during the 1990s as choice-based stories have moved away from print-based media, although the format may be experiencing a resurgence on mobile and ebook platforms. Such digital gamebooks are considered interactive fiction or visual novels.

  1. ^ The Evolution of Fantasy Role-Playing Games By Michael J. Tresca page 100

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Книга-игра Bulgarian Levr-c'hoari BR Gamebook Czech Spielbuch German Ludolibro EO Librojuego Spanish Pelikirja Finnish Livre-jeu French ספר משחק HE Lapozgatós játékkönyv Hungarian

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