Hanna Barbera's Turbo Toons | |
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Developer(s) | Empire Interactive |
Publisher(s) | Empire Interactive |
Designer(s) | Adrian Barritt Graham Rice |
Programmer(s) | Adrian Barritt |
Artist(s) | Graham Rice |
Composer(s) | Richard Horrocks |
Platform(s) | Super Nintendo Entertainment System |
Release |
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Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Hanna Barbera's Turbo Toons is a 1994 racing video game developed and published by Empire Interactive in Europe for the Super Nintendo Entertainment System. In the game, the players take control of one of six playable characters, each with differing capabilities. The playable Hanna-Barbera characters include Huckleberry Hound, Quick Draw McGraw, Top Cat, Snagglepuss, Hong Kong Phooey, and Yogi Bear. One or five players race in five cups consisting of multiple courses. During races, the players can obtain crystals that spawn in the tracks and use them to gain an advantage or hinder other opponents.
Turbo Toons was co-designed by programmer Adrian Barritt, who had previously worked on Space Ace (1994) for the Super NES, and artist Graham Rice. Barritt's goal was to design a five-player game where characters interacted by knocking each other off the track, borrowing aspects from the racing game Super Sprint. The team made each character act differently but found Hanna-Barbera difficult to work with, as the studio was insistent that the characters looked identical to the originals. Production began in February 1994, lasting six months and concluding in July 1994. It was slated to be published by Allan in North America but it was not released, despite being rated by the ESRB, while a Sega Mega Drive version was also planned but never released. The game garnered mixed reception from critics.