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Junior (chess program)

Junior is a computer chess program written by the Israeli programmers Amir Ban and Shai Bushinsky.[1] Grandmaster Boris Alterman assisted, in particular with the opening book. Junior can take advantage of multiple processors, taking the name Deep Junior when competing this way in tournaments.

According to Bushinsky, one of the innovations of Junior over other chess programs is the way it counts moves. Junior counts orthodox, ordinary moves as two moves, while it counts interesting moves as only one move, or even less. In this way interesting variations are analyzed more meticulously than less promising lines. This seems to be a generalization of search extensions already used by other programs.

Another approach its designers claim to use is 'opponent modeling'; Junior might play moves that are not objectively the strongest but that exploit the weaknesses of the opponent. According to Don Dailey ″It has some evaluation that can sting if it's in the right situation—that no other program has.″[2]

  1. ^ Maccorduck, Pamela (2004). Machines Who Think: A Personal Inquiry Into the History and Prospects of Artificial Intelligence. A K Peters, Ltd. p. 482. ISBN 1-56881-205-1.
  2. ^ TCEC, November, 11 2013: Don Dailey (Komodo) (Season 2 Participant) ″Junior is not super strong, but it's super dangerous—if that makes any sense. It has some evaluation that can sting if it's in the right situation—that no other program has.″

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Junior (Schachprogramm) German Deep Junior Spanish Junior (programme d'échecs) French Junior (scacchi) Italian Junior (computerschaak) Dutch Deep Junior Polish Deep Junior Portuguese Junior Russian Deep Junior ZH-YUE

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