Our website is made possible by displaying online advertisements to our visitors.
Please consider supporting us by disabling your ad blocker.

Responsive image


Kingdom Hearts II

Kingdom Hearts II
Packaging artwork for Kingdom Hearts II, featuring the game's protagonists[a]
Developer(s)Square Enix Product Development Division 1[1]
Publisher(s)Square Enix
Director(s)Tetsuya Nomura
Producer(s)Shinji Hashimoto
Yoshinori Kitase
Programmer(s)Hiroshi Harata
Kentaro Yasui
Artist(s)Takayuki Odachi
Tetsuya Nomura
Writer(s)Kazushige Nojima
Composer(s)Yoko Shimomura
SeriesKingdom Hearts
Platform(s)PlayStation 2
Release
  • JP: December 22, 2005
  • NA: March 28, 2006
  • AU: September 28, 2006
  • EU: September 29, 2006
Final Mix
  • JP: March 29, 2007
Genre(s)Action role-playing
Mode(s)Single-player

Kingdom Hearts II[b] is a 2005 action role-playing game developed and published by Square Enix in collaboration with Buena Vista Games for the PlayStation 2 video game console. The game is a sequel to Kingdom Hearts, and like the original game, combines characters and settings from Disney films with those of Square Enix's Final Fantasy series. An expanded re-release of the game featuring new and additional content, Kingdom Hearts II Final Mix, was released exclusively in Japan in March 2007. The Final Mix version of the game was later remastered in high definition and released globally as part of the Kingdom Hearts HD 2.5 Remix collection for the PlayStation 3, PlayStation 4, Xbox One, Windows, and Nintendo Switch.

Kingdom Hearts II is the third game in the Kingdom Hearts series, and takes place one year after the events of Kingdom Hearts: Chain of Memories.[2] Sora, the protagonist of the first two games, returns to search for his lost friends while battling the sinister Organization XIII, a group of antagonists previously introduced in Chain of Memories.[3] Like previous games, Kingdom Hearts II features a large cast of characters from Disney and Square Enix properties.

Concepts for Kingdom Hearts II began during the end of development of Kingdom Hearts Final Mix, with the game entering full development in 2003 and being announced at Tokyo Game Show 2003. Most of the first game's development team returned, including director Tetsuya Nomura, with the game being developed concurrently with Chain of Memories. In developing Kingdom Hearts II, the development team sought to address user feedback from the first game, give the player more freedom and options in combat and present a deeper and more mature plot.[4][5][6]

The game was released to a very positive reaction from critics; earning several awards upon release. Reviewers praised the visuals, soundtrack, voice acting, and emotional weight, but assessments of the gameplay and narrative were mixed. In both Japan and North America, it shipped more than one million copies within weeks of its release, with over four million worldwide by April 2007. It has been cited as one of the greatest video games ever made.[7][8]


Cite error: There are <ref group=lower-alpha> tags or {{efn}} templates on this page, but the references will not show without a {{reflist|group=lower-alpha}} template or {{notelist}} template (see the help page).

  1. ^ Cite error: The named reference PDD1 was invoked but never defined (see the help page).
  2. ^ "Feature: Kingdom Hearts II (E3 2004)". GamePro. May 12, 2004. Archived from the original on February 14, 2009. Retrieved September 24, 2008.
  3. ^ Reiner, Andrew. "Kingdom Hearts 2". Game Informer. Archived from the original on March 11, 2007. Retrieved December 15, 2006.
  4. ^ "Kingdom Hearts II Ultimania Main Nomura Interview". KH Insider. December 2005. Archived from the original on September 24, 2020. Retrieved April 4, 2020.
  5. ^ "Dengeki Playstation.com Europe May 2005 Interview". KH Insider. May 2005. Archived from the original on June 27, 2016. Retrieved April 4, 2020.
  6. ^ "1up E3 2005 Interview". KH Insider. June 2005. Archived from the original on June 28, 2016. Retrieved April 4, 2020.
  7. ^ "News—IGN Best of 06". IGN. Archived from the original on January 10, 2007. Retrieved December 15, 2006.
  8. ^ "Archived copy" (PDF). Archived (PDF) from the original on March 25, 2009. Retrieved August 18, 2009.{{cite web}}: CS1 maint: archived copy as title (link)

Previous Page Next Page