Metal Gear Rising: Revengeance | |
---|---|
Developer(s) | PlatinumGames[a] |
Publisher(s) | Konami |
Director(s) | Kenji Saito |
Producer(s) | Atsushi Inaba |
Programmer(s) | Tetsuro Noda |
Artist(s) | Kenichirō Yoshimura Yonghee Cho |
Writer(s) | Etsu Tamari |
Composer(s) | Jamie Christopherson |
Series | Metal Gear |
Platform(s) | |
Release | |
Genre(s) | Action-adventure, hack and slash |
Mode(s) | Single-player |
Metal Gear Rising: Revengeance[b] is a 2013 action-adventure game developed by PlatinumGames and published by Konami. It was released for the PlayStation 3 and Xbox 360 in February 2013, Windows and OS X in January and September 2014, and Nvidia Shield TV in January 2016. It is a spin-off in the Metal Gear series, set four years after the events of Metal Gear Solid 4: Guns of the Patriots. It features returning Metal Gear character Raiden as he confronts a private military company that intends to destabilize peaceful nations for profit. The gameplay focuses on fighting enemies using a sword and other weapons to perform combos and counterattacks. Through the use of "Blade Mode", Raiden can dismember enemies in slow motion and steal health items from their bodies. The series' usual stealth elements are also optional, serving as a means to avoid combat. Two downloadable content chapters were also released, set before the main campaign and centers on Raiden's enemies.
The game was originally developed by Kojima Productions, which announced the game in 2009 under the title of Metal Gear Solid: Rising. However, the team faced difficulties in developing a game based on swordplay, and supervising director Hideo Kojima subsequently halted development until a solution could be found. The project resurfaced in late 2011 under its finalized title, with PlatinumGames as the new developer. The game underwent significant changes in gameplay mechanics and storyline with PlatinumGames' involvement, although Kojima Productions retained responsibility for the overall plot and Raiden's design.
Upon its release in February 2013, Metal Gear Rising: Revengeance was well received by critics, with praise for its sophisticated cutting system, use of Metal Gear elements to complement the story despite its focus on action, soundtrack, and boss fights. Some criticism was directed at its camera mechanics and the short length of the campaign. The game was estimated to have sold more than 2 million copies. While those involved in the game's production have expressed a desire to develop a sequel, such prospects have yet to come to fruition due to disputes between Konami and Kojima Productions.
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