Super Mario 64 DS | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Director(s) | Shinichi Ikematsu |
Producer(s) | Shigeru Miyamoto |
Designer(s) | Makoto Miyanaga |
Programmer(s) | Toshihiko Nakago Toshio Iwawaki |
Artist(s) | Michiho Hayashi Kenji Shinmoto |
Writer(s) | Motoi Okamoto |
Composer(s) | Kenta Nagata |
Series | Super Mario |
Platform(s) | Nintendo DS |
Release | |
Genre(s) | Platform, action-adventure |
Mode(s) | Single-player, multiplayer |
Super Mario 64 DS[a] is a 2004 platform game developed and published by Nintendo as a launch game for the Nintendo DS. Super Mario 64 DS is a remake of the 1996 Nintendo 64 game Super Mario 64, with new graphics, characters, collectibles, a multiplayer mode, and several extra minigames. As with the original, the plot centers on rescuing Princess Peach from Bowser. Unlike the original, Yoshi is the first playable character, with Mario, Luigi, and Wario being unlockable characters in early phases of the game.
Super Mario 64 DS was developed by Nintendo Entertainment Analysis and Development, which also produced the original game. Nintendo revealed the remake as a multiplayer demonstration at E3 2004, and released it that November. The game received generally positive reviews from critics, who praised its single-player mode, graphics and the changes made from the original game. However, it was criticized for its multiplayer mode and lack of analog controls. The game is the tenth best-selling Nintendo DS game, with over 11.06 million copies sold by 2018. Super Mario 64 DS was re-released on the Wii U's Virtual Console service across 2015 and 2016.
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