The Elder Scrolls Online | |
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Developer(s) | ZeniMax Online Studios[a] |
Publisher(s) | Bethesda Softworks |
Director(s) | Matt Firor |
Producer(s) | Ala Diaz |
Designer(s) |
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Programmer(s) | Daniel Dunham |
Artist(s) |
|
Writer(s) |
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Composer(s) | Brad Derrick[b] |
Series | The Elder Scrolls |
Engine | HeroEngine |
Platform(s) | |
Release |
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Genre(s) | Massively multiplayer online role-playing |
Mode(s) | Multiplayer |
The Elder Scrolls Online, abbreviated ESO, is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks.[2][3] The game is a part of the Elder Scrolls series. It was released for Windows and macOS in April 2014, for PlayStation 4 and Xbox One in June 2015, and for PlayStation 5 and Xbox Series X/S in June 2021.[4][5]
The Elder Scrolls Online is set in the continent of Tamriel and features a storyline indirectly connected with the other games in the Elder Scrolls franchise. The game had been in development for seven years before its release in 2014 and launched with a mandatory monthly subscription model.
The Elder Scrolls Online initially received mixed reviews from critics. Reception improved significantly with the March 2015 re-release and rebranding as The Elder Scrolls Online: Tamriel Unlimited, transitioning to a buy-to-play model with microtransactions and an optional subscription.[6][7] The game had sold over 15 million units by 2020 and generated over $2 billion in revenue by 2024.
In December 2024, ZeniMax Online Studios revealed a major shift in content delivery for The Elder Scrolls Online. Beginning in 2025, the game will move away from its traditional annual chapter releases in favor of a seasonal content model. This new structure is designed to offer players more frequent and consistent updates throughout the year.[8]
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