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Titan Quest

Titan Quest
Developer(s)Iron Lore Entertainment[a]
Publisher(s)THQ (2006)
THQ Nordic
Producer(s)Jeff Goodsill
Designer(s)Brian Sullivan
Programmer(s)Max McGuire
Artist(s)Michael Sheidow
Rich Sullivan
Josh McHugh
Writer(s)Randall Wallace
Composer(s)Scott Morton
Michael Verrette
Platform(s)Windows, iOS, Android, Nintendo Switch, PlayStation 4, Xbox One
Release
  • Windows
    • NA: June 26, 2006
    • EU: June 30, 2006
  • iOS
  • May 19, 2016
  • Android
  • July 7, 2016
  • PlayStation 4, Xbox One
  • March 20, 2018
  • Nintendo Switch
  • July 31, 2018
Genre(s)Action role-playing
Mode(s)Single-player, multiplayer

Titan Quest is a 2006 action role-playing game developed by Iron Lore Entertainment and published by THQ for Windows, first physically and then in 2007 through Steam. A mobile port was developed by DotEmu and published in 2016, and versions for PlayStation 4, Xbox One and Nintendo Switch were released in 2018. All these versions were published by THQ Nordic. The story follows a player-created protagonist as they navigate Ancient Greece, Egypt and China on a quest to defeat the Titans after they escape from their ancient prison. The gameplay is similar to the Diablo series, with player navigation being handled with a mouse-driven tile-based interface, and gameplay revolving around role-playing mechanics and real-time combat. Four expansions have been created for the game; Titan Quest: Immortal Throne in 2007, and three others between 2017 and 2021.

Titan Quest was envisioned by game designer Brian Sullivan as a role-playing game set in Ancient Greece similar to Age of Mythology. Production began in 2004 after a successful pitch to THQ. The script was written by Randall Wallace, while Sullivan acted as the designer. Despite being in a mythical setting, the team wanted to make the environments and towns feel as realistic as possible, leading to a large amount of research into ancient cultures. Enemies were inspired by the game's regional mythologies, with designs inspired by the stop-motion work of Ray Harryhausen. The music, composed by Scott Morton and Michael Verrette, was created to avoid the looping tracks of other games.

First announced in 2005, Titan Quest received generally positive reviews when released, being both praised as a good example of the genre while at the same time being criticized for its traditional gameplay. Sales of the main game and its expansion have been estimated as approaching one million units. The mobile port was tricky for its developers due to adapting the game for touchscreen controls: like the console version, it received positive reviews upon release. The engine and gameplay of Titan Quest later became the foundation for Grim Dawn, a video game developed by team members from Iron Lore following the studio's closure.

A sequel, titled Titan Quest II, was announced on August 11, 2023.[1]


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  1. ^ Evans-Thirlwell, Edwin (August 11, 2023). "Titan Quest 2 announced with a "hand-crafted" open world". Rock, Paper, Shotgun. Retrieved September 3, 2023.

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