VVVVVV | |
---|---|
Developer(s) | Terry Cavanagh |
Publisher(s) | Terry Cavanagh Nicalis (3DS, PS4, Vita, Switch) |
Designer(s) |
|
Composer(s) | Magnus Pålsson |
Engine | Adobe Flash (original) |
Platform(s) | Windows, Nintendo Switch, OS X, Linux, Nintendo 3DS, PlayStation Vita, PlayStation 4, iOS, Android, Ouya,[6] Commodore 64,[7] Pandora, Wii |
Release | January 11, 2010
|
Genre(s) | Puzzle-platform |
Mode(s) | Single-player |
VVVVVV is a 2010 puzzle-platform game created by Terry Cavanagh. In the game, the player controls Captain Viridian, who must rescue their spacecrew after a teleporter malfunction caused them to be separated in Dimension VVVVVV. The gameplay is characterized by the inability of the player to jump, instead opting on controlling the direction of gravity, causing the player to fall upwards or downwards.[8] The game consists of more than 400 individual rooms, and also supports the creation of user-created levels.
The game was built in Adobe Flash and released on January 11, 2010, for Microsoft Windows and OS X. The game was ported to C++ by Simon Roth in 2011,[9] and released as part of the Humble Indie Bundle #3. The port to C++ allowed the porting of the game to other platforms such as Linux, Pandora, Nintendo 3DS, and Nintendo Switch.
c64
was invoked but never defined (see the help page).kotaku-review
was invoked but never defined (see the help page).
Cite error: There are <ref group=lower-alpha>
tags or {{efn}}
templates on this page, but the references will not show without a {{reflist|group=lower-alpha}}
template or {{notelist}}
template (see the help page).