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WinG

In computing, WinG (pronounced Win Gee) is an application programming interface that was designed to provide faster graphics performance on Windows 3.x operating environments, and was initially positioned as a way to help game developers more easily port their DOS games to Microsoft Windows,[1] although it was quickly discontinued in favor of DirectX.

  1. ^ Hecker, Chris (1 June 1997). "A Whirlwind Tour of WinG". Gamasutra. Retrieved 2009-01-19.

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