Tatamain atau lebih dikenali dalam bahasa Inggeris sebagai gameplay merujuk kepada cara pemain berinteraksi dengan permainan,[1][2] khusus lagi yang berformat video interaktif.[3][4] Ia difahamkan sebagai pola atau corak bagaimana permainan sebegini dimainkan berdasarkan:
Hal ini mempunyai pendalaman yang tersendiri berbanding aspek teknikal yang dikandungkan dalam permainan video seperti grafik [10] dan audio.
.. gameplay gestalt, understood as a pattern of interaction with the game system." ("A gestalt may be understood as a configuration or pattern of elements so unified as a whole that it cannot be described merely as a sum of its parts."); ".. In general, it [game play gestalt] is a particular way of thinking about the game state from the perspective of a player, together with a pattern of repetitive perceptual, cognitive, and motor operations. A particular gameplay gestalt could be unique to a person, a game, or even a playing occasion. Unique game play gestalts can also be identified across games, game genres, and players.
Game play is the formalized interaction that occurs when players follow the rules of a game and experience its system through play.
The experience of gameplay is one of interacting with a game design in the performance of cognitive tasks, with a variety of emotions arising from or associated with different elements of motivation, task performance and completion
[T]he interactive involvement typically associated with videogames, that is, the activities that occur when one plays a videogame.
In line with the common use of the term, we will define gameplay as: the game dynamics emerging from the interplay between rules and game geography.
One or more casually linked series of challenges in a simulated environment"; "Gameplay is the result of a large number of contributing elements. .. gameplay is not a singular entity. It is a combination of many elements, a synergy that emerges from the inclusion of certain factors. .. The gameplay emerges from the interaction among these elements, ..
.. defined gameplay as consisting of the challenges and actions that a game offers: challenges for the player to overcome and actions that let her overcome them. .. [T]he essence of gameplay remains the relationship between the challenges and the actions available to surmount them.
gameplay (in a computer game) the plot and the way the game is played, as distinct from the graphics and sound effects
.. gameplay is the components that make up a rewarding, absorbing, challenging experience that compels player to return for more .. [Gameplay] does not come from a great visual character, not does it come from state-of-art technology and beautifully rendered art.