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UbiArt Framework

Developer(s)Ubisoft Montpellier
Initial release2010
Written inC++
Operating systemCross-platform
TypeGame engine
LicenseProprietary

The UbiArt Framework is a 2.5D video game engine developed by Ubisoft Montpellier. Its function is to organize 2D animated vector graphics[1] into a playable video game without extensive coding.[2]

  1. ^ "How to create an animation in UBIart Framework". www.ubi.com. June 7, 2010. Retrieved July 22, 2014.
  2. ^ William Audureau (September 23, 2013). "UbiArt Framework: small tool up and up ..." www.gamekult.com (in French). Retrieved July 22, 2014.

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