Dragon Quest VI

Dragon Quest VI:
Realms of Revelation
Box art of the original Super Famicom release
Developer(s)Heartbeat
Publisher(s)
Director(s)Manabu Yamana
Producer(s)Yukinobu Chida
Designer(s)Yuji Horii
Programmer(s)Manabu Yamana
Artist(s)Akira Toriyama
Writer(s)Yuji Horii
Composer(s)Koichi Sugiyama
SeriesDragon Quest
Platform(s)
Release
  • Super Famicom
    • JP: December 9, 1995
  • Nintendo DS
    • JP: January 28, 2010
    • NA: February 14, 2011
    • EU: May 20, 2011
  • iOS, Android
    • JP: June 10, 2015
    • WW: June 24, 2015
Genre(s)Role-playing
Mode(s)Single-player

Dragon Quest VI: Realms of Revelation,[a] known in Europe & Australia as Dragon Quest VI: Realms of Reverie,[2] is a role-playing video game developed by Heartbeat and published by Enix for the Super Famicom as a part of the Dragon Quest series and as the last Dragon Quest game in the Zenithian Trilogy.[3] It was released in Japan in December 1995,[4] developed by Heartbeat; whereas the previous Dragon Quest games were developed by Chunsoft.[5] In 2011, a remake of the game, along with Dragon Quest IV and Dragon Quest V, was released worldwide for the Nintendo DS, making this the first time the game was released in English.[6] Another version of the game for Android and iOS devices was released in Japan in June 2015.[7][8]

As the sixth installment to the Dragon Quest series, the graphics and gameplay remain close to the other games, with minor additions and upgrades.[9] The graphics were vastly improved from Dragon Quest V, which was also for the Super Famicom, but had more rudimentary graphics due to being an early game on the console. Navigation remains largely unchanged from the previous games and the turn-based battles are still in first-person. The class system from Dragon Quest III returns, with minor adjustments.[9] Dragon Quest VI sold over three million copies in Japan, becoming the best selling game of 1995.[10] The DS version sold an additional one million copies by March 2010.[11]

The story follows the traditional Dragon Quest "Hero" on a quest to save the world. In this particular installment, the heroes also have to endure the personal struggle of amnesia, as many of the main characters do not initially remember who they are. After completing a series of quests, the player learns that in addition to a Real World, there is also a Dream World, made up of people's dreams, and that there is a great evil that wants to conquer both. The Hero and his new party work together to save both worlds from the ever-growing threat.

  1. ^ "Welcome to Nintendo of America's Media Site". Nintendo. Archived from the original on December 23, 2010. Retrieved December 20, 2010.
  2. ^ "Experience Dragon Quest in the Palm of Your Hand Zenithia Trilogy Announced for Europe" (Press release). Square Enix. 2008-05-21. Retrieved May 21, 2008.
  3. ^ Cite error: The named reference kurt was invoked but never defined (see the help page).
  4. ^ "Dragon Quest VI Official Page". Square Enix. Archived from the original on August 6, 2012. Retrieved June 4, 2007.
  5. ^ "Enix Comments on DQVIII As Heartbeat Steps Away". RPGfan. 2002. Archived from the original on February 2, 2013. Retrieved July 20, 2007.
  6. ^ "Dragon Quest 4 to 6". Square Enix. Archived from the original on 2012-07-28. Retrieved 2007-08-01.
  7. ^ "SQUARE ENIX announces Dragon Quest titles including Dragon Quest VIII for smartphones (For Japan)" (in Japanese). Square Enix. 2013-10-08. Archived from the original on 2013-10-11. Retrieved 2013-10-08.
  8. ^ "'Dragon Quest 6' Hits the New Zealand App Store, Coming to US Tonight". 2015-06-24. Archived from the original on 2018-08-07. Retrieved 2015-06-24.
  9. ^ a b Nintendo Power Vol. 81, pp. 64–67. Nintendo of America, 1995. Retrieved 2007-4-6
  10. ^ "販売本数ランキング". Game Ranking. Archived from the original on May 10, 2012. Retrieved April 27, 2009.
  11. ^ Cite error: The named reference DS-Sales was invoked but never defined (see the help page).


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Dragon Quest VI

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