Dune II

Dune II
Developer(s)Westwood Studios
Publisher(s)Virgin Games
Director(s)Aaron E. Powell
Lyle J. Hall
Producer(s)Brett Sperry
Designer(s)Joe Bostic
Marc Cram
Aaron E. Powell
Programmer(s)Joseph Bostic
Scott K. Bowen
Writer(s)Rick Gush
Donna J. Bundy
Marc Cram
Composer(s)Frank Klepacki
Dwight Okahara
Platform(s)Amiga, MS-DOS, RISC OS, Genesis/Mega Drive
ReleaseMS-DOS
December 1992
Amiga
1993
Mega Drive/Genesis
RISC OS
1995
Genre(s)Real-time strategy
Mode(s)Single-player

Dune II: The Building of a Dynasty (titled Dune II: Battle for Arrakis in Europe and Dune: The Battle for Arrakis in North America for the Mega Drive/Genesis port, respectively) is a 1992 real-time strategy game developed by Westwood Studios and published by Virgin Games. It serves as the sequel to Dune (a more traditional adventure game), which came out earlier that same year.

While not the first real-time strategy (RTS) video game, Dune II established the format that would be followed for years to come.[1][2] As such, Dune II is the archetypal real-time strategy game. Striking a balance between complexity and innovation, it was a huge success and laid the foundation for Age of Empires, Warcraft, Westwood Studios' subsequent strategy game Command & Conquer, and many other RTS games that followed.

  1. ^ Bob Bates. Game Developer's Market Guide, p. 141, Thomson Course Technology, 2003, ISBN 1-59200-104-1.
  2. ^ Geryk, Bruce (May 19, 2008). "A History of Real-Time Strategy Games: Dune II". GameSpot. Archived from the original on January 31, 2009. Retrieved May 22, 2020. a game that is largely credited with revolutionizing the strategy genre

Dune II

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