Dune II | |
---|---|
Developer(s) | Westwood Studios |
Publisher(s) | Virgin Games |
Director(s) | Aaron E. Powell Lyle J. Hall |
Producer(s) | Brett Sperry |
Designer(s) | Joe Bostic Marc Cram Aaron E. Powell |
Programmer(s) | Joseph Bostic Scott K. Bowen |
Writer(s) | Rick Gush Donna J. Bundy Marc Cram |
Composer(s) | Frank Klepacki Dwight Okahara |
Platform(s) | Amiga, MS-DOS, RISC OS, Genesis/Mega Drive |
Release | MS-DOS December 1992 Amiga 1993 Mega Drive/Genesis RISC OS 1995 |
Genre(s) | Real-time strategy |
Mode(s) | Single-player |
Dune II: The Building of a Dynasty (titled Dune II: Battle for Arrakis in Europe and Dune: The Battle for Arrakis in North America for the Mega Drive/Genesis port, respectively) is a 1992 real-time strategy game developed by Westwood Studios and published by Virgin Games. It serves as the sequel to Dune (a more traditional adventure game), which came out earlier that same year.
While not the first real-time strategy (RTS) video game, Dune II established the format that would be followed for years to come.[1][2] As such, Dune II is the archetypal real-time strategy game. Striking a balance between complexity and innovation, it was a huge success and laid the foundation for Age of Empires, Warcraft, Westwood Studios' subsequent strategy game Command & Conquer, and many other RTS games that followed.
a game that is largely credited with revolutionizing the strategy genre