Geograph Seal

Geograph Seal
Developer(s)Exact
Publisher(s)Exact
Director(s)Hiroyuki Saegusa
Programmer(s)Hiroshi Yamamoto
Kazuki Toyota
Artist(s)Hiroyuki Saegusa
Toshimitsu Ōdaira
Writer(s)Toshimitsu Ōdaira
Composer(s)Hiroyuki Saegusa
Platform(s)Sharp X68000
Release
  • JP: 12 March 1994
Genre(s)First-person shooter, mech simulator, platform
Mode(s)Single-player, multiplayer

Geograph Seal[a] is a first-person mecha platform-shooter video game developed and published by Exact exclusively for the Sharp X68000 in Japan on March 12, 1994.[1] The fourth and last title to be created and released by Exact for the X68000 platform late into its commercial life span, after being discontinued in 1993 by Sharp Corporation with the last model launched, it is widely considered a spiritual predecessor to the Jumping Flash! franchise by Sony Computer Entertainment.[2][3][4][5][6]

Taking place in a futuristic sci-fi setting on the fictional planet WS090, players assume the role of a pilot controlling a bi-pedal animal-like mech on an attempt to execute the titular project by fighting against the oppressive enemy robots from the surface of the planet and obliterating the planetary core in order to destroy the infested planet entirely.

Geograph Seal garnered mostly positive reception from critics who praised multiple aspects such as the presentation, graphics, sound design, controls and gameplay, becoming yet another popular title among the X68000 userbase from Exact and eventually being named "Game of the Year" by Japanese magazine Oh!X.[7][8][9][10][11] Shortly after its late release on the computer, Exact would go on to develop a three-dimensional platform tech demo for the PlayStation that would later become into the first Jumping Flash! entry.[12][13][14]


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  1. ^ "Geograph Seal (ジオグラフシール)". Oh!X (in Japanese). No. 143. SoftBank Creative. March 1994. p. 8.
  2. ^ Fahs, Travis (4 November 2008). "Jumping Flashback - Remembering EXACT's innovative 3D action games". IGN. Ziff Davis. pp. 1–3. Archived from the original on 11 December 2015. Retrieved 9 June 2019.
  3. ^ Butler, Tom (20 January 2014). "The rise of the jump". Polygon. Vox Media. Archived from the original on 14 January 2016. Retrieved 9 June 2019.
  4. ^ Moyles, Stephen (March 20, 2015). "Geograph Seal". Hardcore Gaming 101. Archived from the original on March 31, 2019. Retrieved 2019-06-10.
  5. ^ Koller, Kat (October 19, 2018). "Geograph Seal". Medium. A Medium Corporation. Archived from the original on June 11, 2019. Retrieved 2019-06-11.
  6. ^ Milne, Rory (March 2014). "Minority Report Special: Sharp X68000 - Geograph Seal". Retro Gamer. No. 126. Imagine Publishing. p. 53.
  7. ^ "The Softouch - Trend Analysis". Oh!X (in Japanese). No. 147. SoftBank Creative. July 1994. p. 36.
  8. ^ "The Softouch - Trend Analysis". Oh!X (in Japanese). No. 148. SoftBank Creative. August 1994. p. 28.
  9. ^ "The Softouch - Trend Analysis". Oh!X (in Japanese). No. 150. SoftBank Creative. October 1994. p. 34.
  10. ^ "The Softouch - Trend Analysis". Oh!X (in Japanese). No. 151. SoftBank Creative. November 1994. p. 32.
  11. ^ "The Softouch Special - 1994年度Oh!X Game of the Year". Oh!X (in Japanese). No. 156. SoftBank Creative. April 1995. pp. 18–19.
  12. ^ "News - Sony PS-X gets first screening". Edge. No. 9. Future Publishing. June 1994. pp. 8-9.
  13. ^ "Prescreen - Jumping Flash". Edge. No. 19. Future Publishing. April 1995. p. 42.
  14. ^ "Alphas - Jumping Flash". Next Generation. No. 5. Imagine Media. May 1995. p. 74. Archived from the original on 4 April 2016. Retrieved 9 June 2019.

Geograph Seal

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