Ghosts 'n Goblins | |
---|---|
Developer(s) | Capcom |
Publisher(s) |
|
Director(s) | Tokuro Fujiwara |
Programmer(s) | Toshio Arima |
Artist(s) | Masayoshi Kurokawa |
Composer(s) | Ayako Mori |
Series | Ghosts 'n Goblins |
Platform(s) | Arcade, Famicom/NES, ZX Spectrum, Amstrad CPC, Commodore 64, Commodore 16, IBM PC, NEC PC-8801, Amiga, Atari ST, Game Boy Color, Android, iOS |
Release | Arcade
Famicom/NES
ZX Spectrum
C16, C64, Amstrad CPC
IBM PC
March 15, 2017 |
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Ghosts 'n Goblins, known as Makaimura (Japanese: 魔界村, lit. "Demon World Village") in Japan, is a platform video game developed by Capcom and released for arcades in 1985. It is the first game in the Ghosts 'n Goblins franchise, and it has been ported to numerous home platforms.
It was a major commercial success across arcades and home systems. It was among the top ten highest-grossing arcade games of 1986 in Japan and the US, the year's sixth best-selling computer game in the UK, and NES version sold over 1.6 million cartridges worldwide. It initially received generally positive reviews from critics. It is often cited as one of the most difficult games of all time, and retrospectively it has been considered one of the greatest video games ever made.
CVG_ARC
was invoked but never defined (see the help page).Crash
was invoked but never defined (see the help page).CVG
was invoked but never defined (see the help page).