Haptic technology

1992 tactile interface glove design from NASA

Haptic technology (also kinaesthetic communication or 3D touch)[1][2] is technology that can create an experience of touch by applying forces, vibrations, or motions to the user.[3] These technologies can be used to create virtual objects in a computer simulation, to control virtual objects, and to enhance remote control of machines and devices (telerobotics). Haptic devices may incorporate tactile sensors that measure forces exerted by the user on the interface. The word haptic, from the Ancient Greek: ἁπτικός (haptikos), means "tactile, pertaining to the sense of touch". Simple haptic devices are common in the form of game controllers, joysticks, and steering wheels.

Haptic technology facilitates investigation of how the human sense of touch works by allowing the creation of controlled haptic virtual objects. Most researchers distinguish three sensory systems related to sense of touch in humans: cutaneous, kinaesthetic and haptic.[4][5][6] All perceptions mediated by cutaneous and kinaesthetic sensibility are referred to as tactual perception. The sense of touch may be classified as passive and active,[7] and the term "haptic" is often associated with active touch to communicate or recognize objects.[8]

  1. ^ "Augmented Reality" (PDF). Zums.ac.ir. Archived from the original (PDF) on 28 March 2019. Retrieved 19 April 2019.
  2. ^ Biswas, S.; Visell, Y. (2019). "Emerging Material Technologies for Haptics". Advanced Materials Technologies. 4 (4): 1900042. doi:10.1002/admt.201900042. S2CID 116269522.
  3. ^ Gabriel Robles-De-La-Torre. "International Society for Haptics: Haptic technology, an animated explanation". Isfh.org. Archived from the original on 2010-03-07. Retrieved 2010-02-26.
  4. ^ Biswas, S.; Visell, Y. (2021). "Haptic Perception, Mechanics, and Material Technologies for Virtual Reality". Advanced Functional Materials. 31 (39): 2008186. doi:10.1002/adfm.202008186. S2CID 233893051.
  5. ^ Srinivasan, M.A.; LaMotte, R.H. (1995). "Tactual discrimination of softness". Journal of Neurophysiology. 73 (1): 88–101. doi:10.1152/jn.1995.73.1.88. PMID 7714593.
  6. ^ Freyberger, F.K.B. & Färber, B. (2006). “Compliance discrimination of deformable objects by squeezing with one and two fingers”. Proceedings of EuroHaptics (pp. 271–76).
  7. ^ Bergmann Tiest, W.M.; Kappers, A.M.L. (2009a). "Cues for haptic perception of compliance" (PDF). IEEE Transactions on Haptics. 2 (4): 189–99. doi:10.1109/toh.2009.16. hdl:1874/40079. PMID 27788104. S2CID 5718866.
  8. ^ Tiest, W.M. (2010). "Tactual perception of material properties". Vision Res. 50 (24): 2775–82. doi:10.1016/j.visres.2010.10.005. hdl:1874/204059. PMID 20937297. S2CID 781594.

Haptic technology

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