Mega Man 7

Mega Man 7
North American box art
Developer(s)Capcom
Publisher(s)Capcom
Director(s)Yoshihisa Tsuda
Producer(s)Tokuro Fujiwara
Designer(s)Yoshihisa Tsuda
Ryo Miyazaki
Masayoshi Kurokawa
Programmer(s)Shinya Ikuta
Keiji Kubori
Kazuhiro Tsuchiya
Artist(s)Keiji Inafune
Hayato Kaji
Toshifumi Onishi
Kazunori Tazaki
Tatsuya Yoshikawa
Composer(s)Toshihiko Horiyama
Yuko Takehara
Makoto Tomozawa
SeriesMega Man
Platform(s)Super Nintendo Entertainment System
Release
Genre(s)Action, platform
Mode(s)Single-player
Multiplayer

Mega Man 7[a] (stylized as Mega Man VII) is a 1995 action-platform game developed and published by Capcom for the Super Nintendo Entertainment System. It is the seventh game in the original Mega Man series. The game was released in Japan on March 24, 1995 and was localized later in the year in North America and Europe.

Picking up 6 months after the events of Mega Man 6, the plot involves the protagonist Mega Man once again attempting to stop the evil Dr. Wily, who uses a new set of Robot Masters to free himself from captivity and begin wreaking havoc on the world. Along with some help from his old friends, Mega Man finds potential allies in the mysterious robot pair Bass and Treble, who are later revealed to be in league with Wily. In terms of gameplay, Mega Man 7 follows the same classic action and platforming play style introduced in the 8-bit NES titles, but updates the graphics and sound of the series for the more powerful SNES.

According to its creators, Mega Man 7 was only in development for a short time before its release. Keiji Inafune handed off his duties to Hayato Kaji for this installment. Mega Man 7 has received mixed-to-positive reviews from critics. Although many considered it a competent game by itself, many other reviewers either called it too similar to the earlier games, or considered it inferior to the more inventive Mega Man X, released on the SNES over a year earlier. A sequel, Mega Man 8, was released in 1996.

  1. ^ "Capcom's Fall Line Up of Super Nintendo Products Exceed Sales Expectations; Game Leader Supports Viable 16-bit Market with Five Titles". Business Wire. September 1995. Retrieved April 18, 2010.
  2. ^ Mega Man: Official Complete Works. Udon Entertainment. January 6, 2010. pp. 40–51. ISBN 978-1-897376-79-9.
  3. ^ Mott, Tony (December 1995). "UK Review: Mega Man 7". Super Play (38). Future Publishing: 42. ISSN 0966-6192.


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Mega Man 7

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