Mega Man 7 | |
---|---|
Developer(s) | Capcom |
Publisher(s) | Capcom |
Director(s) | Yoshihisa Tsuda |
Producer(s) | Tokuro Fujiwara |
Designer(s) | Yoshihisa Tsuda Ryo Miyazaki Masayoshi Kurokawa |
Programmer(s) | Shinya Ikuta Keiji Kubori Kazuhiro Tsuchiya |
Artist(s) | Keiji Inafune Hayato Kaji Toshifumi Onishi Kazunori Tazaki Tatsuya Yoshikawa |
Composer(s) | Toshihiko Horiyama Yuko Takehara Makoto Tomozawa |
Series | Mega Man |
Platform(s) | Super Nintendo Entertainment System |
Release | |
Genre(s) | Action, platform |
Mode(s) | Single-player Multiplayer |
Mega Man 7[a] (stylized as Mega Man VII) is a 1995 action-platform game developed and published by Capcom for the Super Nintendo Entertainment System. It is the seventh game in the original Mega Man series. The game was released in Japan on March 24, 1995 and was localized later in the year in North America and Europe.
Picking up 6 months after the events of Mega Man 6, the plot involves the protagonist Mega Man once again attempting to stop the evil Dr. Wily, who uses a new set of Robot Masters to free himself from captivity and begin wreaking havoc on the world. Along with some help from his old friends, Mega Man finds potential allies in the mysterious robot pair Bass and Treble, who are later revealed to be in league with Wily. In terms of gameplay, Mega Man 7 follows the same classic action and platforming play style introduced in the 8-bit NES titles, but updates the graphics and sound of the series for the more powerful SNES.
According to its creators, Mega Man 7 was only in development for a short time before its release. Keiji Inafune handed off his duties to Hayato Kaji for this installment. Mega Man 7 has received mixed-to-positive reviews from critics. Although many considered it a competent game by itself, many other reviewers either called it too similar to the earlier games, or considered it inferior to the more inventive Mega Man X, released on the SNES over a year earlier. A sequel, Mega Man 8, was released in 1996.
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