Online pass

An online pass is a digital rights management system for restricting access to supplemental functionality in a product by using a single-use serial number. Online passes are primarily intended to hinder or discourage the second-hand purchase of a product, and to allow the producer of a product to still return profits from second-hand copies of the product.

These passes were first primarily used by the video game industry, requiring use of a code found in a game's manual or leaflets to access to certain online content, notably online multiplayer.[1] Following criticism of the practice, several major video game publishers, including Electronic Arts and Ubisoft, began phasing out their use in 2013.

A similar tactic has surfaced in the academic textbook industry, regulating use of supplemental material and other online content, with intent to prevent students from obtaining a second-hand or borrowed copy of a needed textbook. This requires them to purchase a new copy in order to use its functionality.[2]

  1. ^ Snider, Mike (2010-08-10). "Video game publishers try to open up more lines of income". USA Today. Retrieved 24 June 2012.
  2. ^ R. Young, Jeffery (3 September 2012). "With 'Access Codes,' Textbook Pricing Gets More Complicated Than Ever". The Chronicle of Higher Education. Retrieved 4 September 2012.

Online pass

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