Silent Hill | |
---|---|
Developer(s) | Team Silent[a] |
Publisher(s) | Konami |
Director(s) | Keiichiro Toyama |
Producer(s) | Gozo Kitao |
Programmer(s) | Akihiro Imamura |
Writer(s) | Keiichiro Toyama |
Composer(s) | Akira Yamaoka |
Series | Silent Hill |
Platform(s) | PlayStation |
Release | |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Silent Hill[b] is a 1999 survival horror game developed by Team Silent, a group within Konami Computer Entertainment Tokyo, and published by Konami. As the first installment in the Silent Hill video game series, the game was released exclusively for the PlayStation. Silent Hill uses a third-person view with real-time rendering of 3D environments. To mitigate the limitations of the console hardware, developers used fog and darkness to obscure the graphics and hide pop-ins, which, in turn, helped establish the game's atmosphere and mystery. Unlike earlier survival horror games that focused on protagonists with combat training, the player character of Silent Hill is an "everyman".[3]
The game follows Harry Mason as he searches for his missing adopted daughter in the eponymous fictional American town of Silent Hill. Stumbling upon a cult conducting a ritual to revive a deity it worships, he discovers her true origin. Five game endings are possible, depending on the actions taken by the player, including one joke ending.
Silent Hill received positive reviews from critics upon its release and was commercially successful. It is considered by many to be one of the greatest video games ever made, as well as a defining title in the survival horror genre, moving away from B movie horror elements toward a more psychological horror style, emphasizing atmosphere.[3] Various adaptations of Silent Hill have been released, including a 2001 visual novel, the 2006 feature film Silent Hill, and a 2009 reimagining of the game titled Silent Hill: Shattered Memories. The game was followed by Silent Hill 2 in 2001 and a direct sequel, Silent Hill 3, in 2003.
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