Smash Hit | |
---|---|
Developer(s) | Mediocre |
Publisher(s) | Mediocre |
Designer(s) | Henrik Johansson |
Programmer(s) | Dennis Gustafsson |
Artist(s) | Henrik Johansson |
Composer(s) | Douglas Holmquist |
Platform(s) | |
Release | 6 March 2014
|
Genre(s) | Rail shooter |
Mode(s) | Single-player, multiplayer |
Smash Hit is a 2014 rail shooter game developed and published by the Swedish indie game studio Mediocre. Through the game's 12 levels, the player takes a first-person perspective, shooting metal balls to destroy glass obstacles. Additionally, the player can shoot up to five balls at once by smashing a consecutive sequence of crystals and gather power-ups that are activated for a limited amount of time. The game also features a one-time in-game purchase that allows the player to start from any unlocked checkpoint.
The game's development began in 2012. Dennis Gustafsson programmed the game and created its physics engine and acoustics, while Henrik Johansson designed its levels. Douglas Holmquist was hired to compose the soundtrack and sound effects. The game was released for free on iOS and Android on 6 March 2014. A virtual reality adaptation of the game was released for platforms in 2015 and 2018. Smash Hit received positive acclaim from reviewers, who praised its physics engine, graphics, music, and sound effects. CNET and Apple Inc. listed it as one of the best mobile games of 2014. After Mediocre closed in 2017, Gustafsson and Holmquist worked on the 2022 video game Teardown, which incorporated unused sounds from Smash Hit.