Tony Hawk's Pro Skater

Tony Hawk's Pro Skater
Developer(s)
Publisher(s)Activision[b]
Producer(s)Jason Uyeda
Scott Pease
Designer(s)Aaron Cammarata
Chris Rausch
Programmer(s)Mick West
Artist(s)Silvio Porretta
Composer(s)Brian Bright
SeriesTony Hawk's
Platform(s)
Release
September 29, 1999
  • PlayStation
    • NA: September 29, 1999[1]
    • EU: October 18, 1999
    Nintendo 64
    • NA: March 15, 2000[2]
    • EU: March 24, 2000
    Game Boy Color
    • NA: March 21, 2000[3]
    • EU: September 13, 2000
    Dreamcast
    • NA: May 24, 2000[4]
    • EU: June 29, 2000
    N-Gage
    • EU: October 10, 2003
    • NA: October 13, 2003
    Mobile
Genre(s)Sports
Mode(s)Single-player, multiplayer

Tony Hawk's Pro Skater, released as Tony Hawk's Skateboarding in the UK, Australia, New Zealand, and parts of Europe, is a 1999 skateboarding video game developed by Neversoft and published by Activision. It is the first installment in the Tony Hawk's series. It was released for the PlayStation on September 29, 1999[1] and was later ported to the Nintendo 64, Game Boy Color, Dreamcast, and N-Gage.

Tony Hawk's Pro Skater takes place in an urban environment permeated by an ambience of punk rock and ska punk music. The player takes control of a variety of skateboarders and must complete missions by performing skateboarding tricks and collecting objects. The game offers several modes of gameplay, including a career mode in which the player must complete objectives and evolve their character's attributes, a single session, in which the player accumulates a high score within two minutes, a free skate mode in which the player may skate without any given objective, and a multiplayer mode that features a number of competitive games.

Tony Hawk's Pro Skater was met with critical acclaim for all versions except the Game Boy Color version, which had a more mixed reception. The game resulted in a successful franchise, receiving eight annualized sequels developed by Neversoft from Pro Skater 2 (2000) to Proving Ground (2007). It is also credited with introducing skateboarding to a more mainstream global audience.[7][8][9] It received a remake[c] along with the sequel, Tony Hawk's Pro Skater 1 + 2, in 2020.

  1. ^ a b "Tony Hawk on how his games changed skateboarding". The Verge. Vox Media. September 10, 2019. Archived from the original on September 22, 2019. Retrieved September 19, 2019.
  2. ^ I. G. N. Staff (March 3, 2000). "N64 Games of March". IGN. Archived from the original on April 20, 2023. Retrieved April 20, 2023.
  3. ^ I. G. N. Staff (March 22, 2000). "You Can't Stop The Hawk!". IGN. Archived from the original on April 20, 2023. Retrieved April 20, 2023.
  4. ^ "Tony Hawk's Pro Skater - Treyarch LLC". February 12, 2002. Archived from the original on February 12, 2002. Retrieved May 30, 2023.
  5. ^ "Tony Hawk's Pro Skater 3D Review". Archived from the original on June 16, 2020. Retrieved June 16, 2020.
  6. ^ "News" (Press release). Archived from the original on June 16, 2020. Retrieved June 16, 2020.
  7. ^ Ombler, Mat (September 18, 2020). "How Tony Hawk's Pro Skater changed gaming … and skating". The Guardian. Retrieved January 13, 2024. The games introduced a generation of impressionable kids to skateboarding and immersed them in skate culture too: clothes brands and trick names became part of players' vocabulary
  8. ^ Haas, Dylan (August 22, 2020). "The 'Tony Hawk's Pro Skater' legacy: How one franchise helped shape a new generation of skate culture". Mashable. Retrieved January 14, 2024.
  9. ^ Webster, Andrew (July 29, 2020). "How Tony Hawk's Pro Skater changed the lives of some of the world's biggest skaters". The Verge. Retrieved January 14, 2024.


Cite error: There are <ref group=lower-alpha> tags or {{efn}} templates on this page, but the references will not show without a {{reflist|group=lower-alpha}} template or {{notelist}} template (see the help page).


Tony Hawk's Pro Skater

Dodaje.pl - Ogłoszenia lokalne