Virtua Fighter 2 | |
---|---|
Developer(s) | Sega AM2 |
Publisher(s) | Sega |
Director(s) | Yu Suzuki |
Producer(s) | Yu Suzuki |
Designer(s) | Kazuhiro Izaki |
Programmer(s) | Toru Ikebuchi |
Composer(s) | Takenobu Mitsuyoshi Takayuki Nakamura Akiko Hashimoto |
Series | Virtua Fighter |
Platform(s) | Arcade, Sega Saturn, Sega Genesis, R-Zone, PlayStation 2, Microsoft Windows, Virtual Console, iOS, PlayStation 3, Xbox 360 |
Release | Arcade Sega Saturn Mega Drive/GenesisWindows 95 PlayStation 2 PlayStation 3 Xbox 360
|
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Arcade system | Model2 A-CRX |
Virtua Fighter 2 (Japanese: バーチャファイター2, Hepburn: Bācha Faitā Tsū) is a 1994 fighting game developed and published by Sega for arcades. It is the second game in the Virtua Fighter series and the sequel to Virtua Fighter (1993). Created by Sega's Yu Suzuki-headed AM2 team, it was designed on the purpose-made Sega Model 2 hardware which provided a significant upgrade in graphical capabilities. Following its release on the arcades, Virtua Fighter 2 was ported to the Sega Saturn home console in November 1995, while ports for some other platforms appeared later.
Virtua Fighter 2 was critically acclaimed for its gameplay and breakthrough graphics; it introduced the use of texture-mapped 3D characters,[8] and was one of the first video games to use motion capture animation technology.[9] It became a major arcade hit, selling more than 40,000 arcade units worldwide,[10] and becoming one of Sega's best-selling arcade games of all time.[11] The Sega Saturn version was also well-received for its graphics and gameplay, becoming a blockbuster hit in Japan and sold relatively well in other markets, selling more than 2 million units.[12] The game was succeeded by Virtua Fighter 3 (1996).
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